AI Insights · Timothy · January 2022
Top Cooking Games in Colombia Q4 2021: Performance Insights
Discover the performance trends of the top 5 cooking games in Colombia during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw dynamic shifts in the performance of the top 5 cooking games on a unified platform in Colombia. Here's a closer look at the trends for each app, with data sourced from Sensor Tower.
Cooking Madness-Kitchen Frenzy experienced a notable journey in Q4. Weekly revenue showed a fluctuating trend, peaking at approximately $1.2K in early November and closing the quarter at around $1.1K. Downloads saw a declining trend from 30K in late September to a low of 13.4K in mid-December, before a slight rebound to 17.7K by the end of the quarter. Active users also decreased steadily from 171K to 127K, with a minor rise to 133K in the last week of December.
Crazy Diner:Kitchen Adventure showed varied performance metrics. Revenue remained relatively low, with a high of $170 in mid-October and maintaining around $88 towards the end of December. Downloads spiked at 32.4K in early October but dropped to 7.3K by mid-December, closing the quarter at 8.3K. Active users peaked at 58.3K in mid-October but declined to 26.7K by the end of December.
Sushi Roll 3D - ASMR Food Game had consistent download numbers, starting at 10.5K in late September and ending the quarter at 12.8K. Revenue was negligible, with only minor amounts recorded in December. Active users demonstrated a general upward trend, rising from 25.6K to 30.1K by the end of the quarter.
Good Pizza, Great Pizza saw modest revenue, peaking at $35 in early November. Downloads fluctuated slightly but remained steady around 10K to 12K, ending the quarter at 9.6K. Active users maintained a range between 51K and 63K, closing the quarter at 52.9K.
Blend It 3D recorded no revenue throughout the quarter. Downloads showed a minor rise, starting at 9.3K and peaking at 14.7K in late November before stabilizing around 10K. Active users followed a similar pattern, peaking at 23.1K in late November and ending the quarter at 18.5K.
For more detailed insights and comprehensive data, visit Sensor Tower.